One fast, feral creature in many moods: appearing, sneaking, lurking, charging and pursuing, then biting, grabbing, snapping and rampaging until it is hit, hurt, weakened and finally dying. Between the attacks it hisses, growls, laughs, stares, hesitates or turns scornful and spiteful, so every game event can get its own reaction. Everything here is wordless and clean enough to layer or pitch to taste, which keeps the creature usable in any language and any market. Use it for enemies in horror games, jump scares, creature features and the thing in the dark of an audio drama.